AI Insights · Timothy · April 2021
Q1 2021 iOS Squad RPG Performance in the US: Top 5 Apps Analyzed
Explore the Q1 2021 performance trends of the top 5 Squad RPG applications on the iOS platform in the United States. Sensor Tower's latest data reveals user engagement and revenue insights.
Top 5 Squad RPGs on iOS in the US: A Q1 2021 Snapshot by Sensor Tower
The first quarter of 2021 has been an eventful period for Squad RPG applications on iOS in the United States. Sensor Tower has compiled a comprehensive report, shedding light on the performance of the top 5 contenders in this genre. Here's an overview of how these apps fared in terms of downloads, revenue, and weekly active users.
MARVEL Strike Force: Squad RPG
Published by Scopely, Inc., this title showed a steady revenue trend, starting the quarter with $1.7M and peaking at $2.25M in the final week. Downloads surged to 28K in mid-January before settling down to 17K towards the end of March. The weekly active users hit a high of 201K in mid-March after starting the quarter at 181K.
RAID: Shadow Legends
Plarium Global Ltd's RAID: Shadow Legends began with a revenue of $1.7M, dipping to $1M in early January, and then climbing back up to $1.39M in mid-March. Downloads saw a decrease from 51K at the start of the quarter to 17K at its close, while weekly active users declined from 220K to 139K over the same period.
Star Wars™: Galaxy of Heroes
Electronic Arts' Star Wars™: Galaxy of Heroes started with revenue at $1.36M, dipping to $807K in late March. Downloads showed a decrease from 22K to 12K, while weekly active users experienced a slight decline from 554K to 534K throughout the quarter.
The Seven Deadly Sins
Netmarble Corporation's The Seven Deadly Sins saw fluctuating revenue, with a notable peak of $2.21M in mid-March. Downloads hit a high of 26K in mid-February, while weekly active users saw an increase from 104K at the beginning of the quarter to 112K by the end of March.
Summoners War
Com2uS Corp.'s Summoners War showed varied revenue trends, with a peak at $1.19M in late February. The game's downloads remained relatively stable, hovering around 3K, and weekly active users maintained a steady range between 223K and 214K throughout the quarter.
For more detailed insights and analysis, readers can explore the comprehensive data provided by Sensor Tower. The trends observed in the first quarter provide a glimpse into the dynamic nature of the mobile gaming industry and the ever-changing preferences of the gaming community.